![]() I will be updating this post with the result I will get. If you are doing a LD yourself I would greatly appreciate a vote/comment from you on my LD page (I will certainly comment/rate yours if you post me your LD page) On Monday afternoon I had already received enough ratings to be given a score at the end of the compo. The next morning I was surprised with the great feedback I received and most people seem to enjoy my entry. Two hours or so before the deadline I completed the LD page and wend to bed. I wanted to make a death animation and a nice 'Loser' / 'Winner' screen but the time was running out and I selected for one scene that had either one of the results in them. A audio recording bar would indicate the level of input to the player and they can start playing. The remainder of the time I spend on making the -test-for-audio- in HTML and make according scenes to give the player chance to turn on their audio. I believe I should be able to adjust this, but, again at that time I felt that I should not bother to touch the working code. I think that is caused by having the audio channels 'blocked' by the recording. Unfortunately I couldn't get audio to play. Different heights of the object spawning and using the wave behaviorĪt that time (Sunday 18:00) I wanted to have some audio in the game and I recorded lots of things with my voice to be added into the game.Object spawning (cow, windmill, kite and airplane).(But as you all know : takes time) And on Sunday afternoon I had: So I decided to have the four characters be selected during the start of the game.Īdding all the assets together was prety straight-forward. That resulted in the way that I had four character-animations and I could have made the game with just one. I know that it can be done but I didn't want to spend all Sunday making/fixing this. I didn't want to investigate in making the websockets secure. So fail faster was here the thing that rescued me.Ĭonclusion : don't mix https with non-secure websockets. Past experience was with 3D assets that loaded differently. When you make everything on your local system it could fail missarably on a server. That TESTing was what I learned on previous jams. You cannot mix secure and non-secure protocols !!! But once I uploaded a built to test on my server that failed. On localhost you can have audio input and do client to server communications on a non-secure protocol. After a few hours it boiled down to the fact that in order to get audio input I had to make a secure (HTTPS) connection to the server.īut frustrating enough that requirement didn't uphold on my 'localhost' execution when testing the stencyl game. ![]() ![]() If I would have had a character following that inputpath they would surely crash into the ground immediately. No input wend from high/low frequency to 0 in an instant. I needed to tweak the input to be more forgiving. Sunday was all about getting the right pitch for the game play. This wend very well and at the end of the day I had a lot of animations and other artwork ready. ![]() Using some references online I could select frames from regular animations and draw them. Previous attempts where with scanning regular drawings and I lost the line-work with it and spending time on drawing and then fixing things on the computer afterwards was not very efficient. Some of you might know that I make 'regular art' and using the pen on my Tab made drawing so much more efficient with the computer. I could work with layers so much faster and I found out that I could use Remote Desktop on my Samsung Tab Note 7 plus. That tool is sooooo much better than my previous experience with GIMP. Last week I installed Aseprite and had some experience with it. The rest of the day (till 04:00) I worked on the animations. So on Saturday morning I had the game mechanic in place. BINGO.Īfter some tweaks to find out what the 'notes' are I found out that the frequency was the thing that made everything much better. That there are some Javascript stuff to get real data from a stream. That would have been a way forward but I wanted to have realtime feedback. But how can I get that?Īfter the first hours I had audio recording but I could not figure out how to get the pitch from the recorded WAV file.ĭuring game play I could save the recorded data to my server and use Linux tools to inspect this. But it was Deeper and Deeper.ĭirectly I had an idea about (deep)voice control. Initially I wanted to have another theme like hidden worlds or Lost Signal / split in two. You propably know that I like to do things that shouldn't be done and this time this way of doing seems to work out nicely. My ludum dare participation wend incredible well this time.
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